THE PLAYBOOK · NMGAFT
How to play Kakuro
Bring your attention to one round of Kakuro. Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals. Check the relevant rule before repeating a move. Identify the playing area and the controls you need. Keep the game area visible while you use its controls.
Practise sums on twelve small, unblocked 4×4 grids. These teaching boards use whole-row and whole-column totals rather than the blocked runs of classic Kakuro.
Make the controls familiar
Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart. Make the next step deliberately.
Your goal
Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals. An attractive position is not enough unless the goal is met. Review the board or playing area as it changes.
Step by step
- Compare a row total with its fixed entries.
- Use the column total for the same blank.
- Enter digits 1–9.
- Check puzzle verifies totals and non-repetition.
Controls
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Keep the playing area visible while using these controls. Check any mode label before starting.
A useful example
A row total 18 with fixed values 2, 4 and 7 requires 5 in the remaining cell. Compare this with the rule that governs the move. Take a moment to compare.
Watch out for this
Repeated digits in a run are forbidden even when the sum matches. Compare the situation with the worked example. After a move, check what changed. Decide which rule explains the new state before acting again.
Common questions
While reading the Guide, what is the goal of Kakuro?
Here is the relevant explanation: Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals.
How do I control Kakuro?
Here is the relevant explanation: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
For my first round, what example helps explain Kakuro?
Keep this in mind: A row total 18 with fixed values 2, 4 and 7 requires 5 in the remaining cell.
While learning, what should I watch out for in Kakuro?
Keep this in mind: Repeated digits in a run are forbidden even when the sum matches.
While learning, what format does Kakuro offer?
Here is the relevant explanation: Practise sums on twelve small, unblocked 4×4 grids. These teaching boards use whole-row and whole-column totals rather than the blocked runs of classic Kakuro.
Which play mode does Kakuro use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.